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Tamara's
Portfolio
Where you can find me:

Games I worked on with others:
Detective Gravetrotter
What is the game???
You're a detective going through levels while using statues to get around the maze-like levels. The goal fo the game is to collect the key located in each level to open the gate that will let you progress.



Progress of game
Jan + Feb progress
Mar + Apr progress
Design process



First Milestone - Jan to Feb
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This is when we started creating ideas for the game.
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We also started making the basic skeleton of the game.
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The team got to use a previous game to use it as a starting point in terms of mechanics and movements.
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Some stuff that was included:
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Textures
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Creation of assets
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Player movement code
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Pulling and pushing mechanic code
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Importing everything into Unity and GitHub
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What did I do in this project?
Assigned role
Tester + Helper
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Tesing for bugs - making sure it was running properly.
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Whenever there was an issue with build or GitHub.
Level Design
Responsabilities
Second Milestone - Mar to Apr

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Designing the layout of most levels.
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Organizing and being the main head of decision making.
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Implementing the level using the assets provided.
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Managing the layout of each level and making sure that they're working properly.
Challenges?
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During this phase, the team was busy dealing with other workload from classes so there wasn't much improvement from the game.
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Most of the updates were for:
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Visual effects
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Adding more levels
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Background music
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Changing the look of some assets
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AI Monster
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Things Learned
Better project organization

Dealing with GitHub repository issues.
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There were times where team members would use different versions of Unity or accidentally pushed changes but never pulled them first, causing previous changes to be overwritten.
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Being able to organize my projects for better re-access and understanding where I left off.
Better understanding of scope
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Knowing when and what could be cut out because of time constraints.
Dealing with time management.
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It was hard to balance outside of school work alongside schoolwork and other parts of the daily life.
Plan ahead
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Knowing what has to be done and when so last minute crunch-time doesn't happen.
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